Merge ratings are directional: a charm can affect its partner differently from how that partner affects it. Values below use the reference catalog; combinations without a listed pair have no verified rating here.
Song of Fire and Thunder
Tier 4
When above 1.25x AP, your melee attacks are imbued in flame, dealing more damage. If below 25% max hp, your high-damaging melee attacks have a chance to inflict scorch (10s CD)When above 1.20x AP, your kido attacks are inflict thunder, dealing more stun. If below 25% max hp, your high-damaging kido attacks have a chance to inflict electroshock (10s CD)
Stats by merge rating
Kido ap: 1.20x (base)
Average: 1.20x
Kido cd: 10 (base)
Very Poor: 8.3
Melee ap: 1.25x (base)
Average: 1.25x
Merge ratings (19)
Domination: Average → partner; Average → this charm
Frostwalker: Terrible → partner; Terrible → this charm
Adrenaline Junkie
Tier 3
Gain 1% output on hit up to 107% (not including multi hit techniques). If you do not get hit/hit an enemy for 30 seconds, automatically return to 100%.
Lose 1% output when getting hit, down to 10%
Your bladed basic attacks inflict deep gash stacks on your opponent. Your bladed basic attacks deal 90% less damage. Upon reaching 3 deep gash stacks, deal 110% of all the damage you would have done normally.
The Incapable: → partner; Below Average → this charm
Flawless Swordsman
Tier 3
Dealing damage without being hit will build 'Perfection', whilst Perfection is building gain up to o 15% damage buff towards enemies, ot half stocks or more all damage is fire domage.
Suffering a hit or leaving combat will extinguish your flame of ambition, losing all stocks. Leaving a cooldown of 10s before your next attempt.
Quick Grit: Above Average → partner; Outstanding → this charm
Nowhere to Hide: Above Average → partner; Above Average → this charm
Ruler's Gaze: → partner; Above Average → this charm
Heavenly Restriction
Tier 3
Your physical attacks are up to 35% more potent, scaling with level
You have 15% more aura gain, scaling with level
You gain 10% more max AP and 20% more shunpo speed and stamina. You gain up to 15% more movement speed
You slightly gain melee defense and kido defense
Your aura is on a shorter cooldown and you gain more output in aura
Your critical attacks now auto-execute. You do more damage towards riposte and you cannot be sensed
You cannot use abilities to any capacity
(Does not fully stack with Warrior's Spirit)
Stats by merge rating
Dmg buff: 35% (base)
Average: 39.10 - 40.70%
Outstanding: 43.30 - 44.00%
Good: 42.10 - 42.30%
Above Average: 40.70%
Aura gain: 15% (base)
Max ap: 10% (base)
Shunpo buff: 20% (base)
Move speed: 15% (base)
Above Average: 20.10 - 20.40%
Merge ratings (22)
Blademaster: Average → partner; Outstanding → this charm
Knocking on opponent will couse them to succumb to your spiritual pressurew and couse their head to blow off
Blowing their head off will reduce your output by 5% (Scaling with nearby enemies) temporarily
If an ally is to be knocked within 90 meters of you, siphon the enemies HP pack and gain a percent of it yourself
Your regeneration from all sources is cut in half
For every nearby NPC enemy gain a stack of 'Slayer', up to 10 stacks
For every stack of 'Slayer' gain 3% more Monster Damage, increasing up to 3.5 times
While you have 'Slayer' stacks: at 3 stacks gain weaker Curtain Call, at 4 stacks become immune to movement slow, and at 6 stacks your Curtain Call strengthens
When you're put in combat by a player, all 'Slayer' stacks are rendered invalid
Landing 3 different non-barrage attacks on the some person within 5s smites the opponent, granting a 25% damage buff on the most recent attack (40s CD)
Your aura cooldown is shortened
For every nearby PLAYER enemy gain a stack of battle fever, for every nearby PLAYER ally lose a stack of battle fever, up to 10 stacks
For every stack of battle fever gain 3% more aura buildup. While your Aura is active, this instead boosts your Spiritual Pressure's power level, both increasing up to 3.5 times
While your Aura is active: at 3 stacks gain weaker Curtain Call, at 4 stacks become immune to movement slow, at 6 stacks your Curtain Call strengthens, finally at 7 stacks your m1s periodically proc Perfect Flash
When your battle fever is empty and allies are nearby take 10% more damage
Performing a manual rushdown activotes Geass.
Whilst Geass is active, issue a command to the opponent to halt, allowing for a free follow up. Geass connot be used on the some target twice, and has a cooldown. Being in Aura ignores the first restriction.
Enemies offected by Geass have their damage token reduced by 35%, additionally, if blade cought the cooldown will continue as normal.
Landing any kido ability on a opponent who is less than 11% HP will activate Soul Snatcher
Enemies with Soul Snatcher activated on them will immediately be knocked after a short delay
Your innate base output is up to 105% depending on level, this goes up to 120% based on missing HP
Gain access to a reliquary attached to your waist, this is the source of your power. It glows based on missing HP
You can no longer use transformations or racial abilities, and effects of hollow traits are disabled
You can not access your racial progression boss fights
Break your current limits and go beyond when popping Aura
Your rage is born from deep within your heart. Nothing can stop it (Uncancellable Aura)
You build aura more slowly. The ultimate sacrifice... has the ultimate price
Maiming a player forces them to wear a pumpkin head. The pumpkin head remains for 1 minute until it explode. For each kill, you gain a jack-o'-lantern (max 3) that hovers behind you. When taking a lethal blow you consume a jack-o'-lantern and heal.
You now grip players 2.5x slower
You now maim enemies 1.25x slower
Backline Buster
Tier 2
Hitting an opponent then hitting a different opponent shortly after procs Perfect Flash (35s CD)
Frugal: Very Good → partner; Very Good → this charm
Frostwalker
Tier 2
Dealing a high-damage kido blow will embue you in frost, this effect lasts 12.5s or until consumed
While frosted your next basic attack will freeze your opponent (25s CD)
While frosted, lose 5% movespeed
Haze of Death: Above Average → partner; Above Average → this charm
Overtime Hours
Tier 2
During a mission, if the clock runs down below 75% of the starting time you start running off overtime
During overtime, gain 6.5% output and continue to gain it for every invader that joins
Merge ratings (2)
Factotum's Spirit: Above Average → partner; Above Average → this charm
Blade-catching an opponent will cause you to mock them, increasing aura gain on the blade catch (30s CD)
Mocked opponents instantly lose 0.2x AP and take 15% increased damage for a short duration
You have absolute mastery over your weaponry, your heavy attack is never red, gain riposte on the attack anyway (Does not work for heavy attacks that are never red to begin with)
Merge ratings (11)
Factotum's Spirit: Above Average → partner; Above Average → this charm
Blade-catching the opponent won't restore posture, however you kick the enemy away (75s CD)
Wraith's Spirit
Tier 2
Getting hit by 3 different attacks in quick succession will cause you to turn into a invincible wraith momentarily
You take {{melee_dmg}} more damage from melee attacks
Blademaster: Terrible → partner; Terrible → this charm
Dracula's Fangs
Tier 2
Grips now give you 8% more hp back
When dealing heavy damage or using your crit you have a 50% chance to proc bleed damage
This will turn you into a.. VAMPIRE!!
Stats by merge rating
Grip heal: 8% (base)
Dead Man Walking
Tier 2
Taking heavy amounts of damage within a short timeframe will now cause you to lose skin.. slowly turning you into a skeleton.
For each limb lost, take 3% more damage, but also gain 2.5% movement speed, up to five limbs lost. (5s CD)
Stats by merge rating
Dmg debuff: 3% (base)
Move speed: 2.5% (base)
Cd: 5 (base)
Witches Brew
Tier 2
Popping aura now makes you consume a potion of poison allowing you to proc poison on all attacks when in aura.
Aura gain is increased by 5%